Automatic adaptation of serious games applied to virtual motor rehabilitation
Integration of a virtual reality scenario with a BCI based on motor imagery for ap...
Feasibility analysis of adaptable digital games for people with disabilities as a ...
Analysis of the feasibility of digital games adaptable to the profile of people wi...
Feasibility analysis of adaptable digital games for people with disabilities as a ...
Comparative analysis of the effects of intervention with and without virtual reali...
EFFECTS OF VIRTUAL REHABILITATION ON POSTURAL CONTROL, COGNITION AND QUALITY OF LI...