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Educational software architecture: support to agile teaching

Grant number: 19/20663-0
Support Opportunities:Scholarships in Brazil - Scientific Initiation
Effective date (Start): December 01, 2019
Effective date (End): November 30, 2021
Field of knowledge:Physical Sciences and Mathematics - Computer Science - Computing Methodologies and Techniques
Principal Investigator:Rogéria Cristiane Gratão de Souza
Grantee:Paulo André Pimenta Aragão
Host Institution: Instituto de Biociências, Letras e Ciências Exatas (IBILCE). Universidade Estadual Paulista (UNESP). Campus de São José do Rio Preto. São José do Rio Preto , SP, Brazil

Abstract

Nowadays the use of software of various types and purposes has increased, as they can help in a practical and accurate way to accomplish a certain task. For such software to be properly modeled and developed, knowledge about Software Engineering, including topics for the proper project management, is essential in order to manage a team for achieve its objectives efficiently. The management methodologies were divided between traditional and agile, and the agile methodology has as its differential the support to changes in project planning. However, as it is an area of computing with vast theory to be addressed in the teaching-learning process, it is difficult to guarantee the motivation of the students and, consequently, to guarantee a solid formation to these future professionals, as well as the quality of the software developed by them. To assist these difficulties, many educational software were developed, especially games, in order to promote a more dynamic teaching-learning process, helping in the assimilation of a particular topic studied. In this context, this project aims to establish a quality software architecture, capable of guiding the development of an educational game that contemplates the pedagogical aspects necessary for an effective learning of concepts relevant to Software Engineering, more specifically for the teaching of two agile methodologies widely used today: Scrum and Extreme Programming. (AU)

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