Sex education in adolescence is very important to public health, because teens start having sex early and could face a several risks like: sexually transmitted diseases, unwanted pregnancy, abortion and others. Nowadays, technology is present in all sectors of social life, including the daily lives of adolescents and also in education. Thus, the objectives of this project are: to identify the learning needs about safe sex practice and contraception with adolescents and to develop a digital educational technology about safe sex practice and contraception with the active participation of adolescents. Based upon the participatory design, a serious game will be built using the User-Centered Design model, that consists in 7 stages: choice of topic and motivational factors for the development of the project; evaluation and analysis of the needs of adolescents about the topic; identification solutions based on literature; articulation of objectives, relating the learning needs and the content; analysis of inquiries adolescents; detailed development of the topic and the content; evaluation and validation of the game. It is expected a full study with the adolescents to verify their needs on the issue and then develop the game script based on the literature to ensure the accuracy of the content. The aim is to create a game that suits the user's needs and positively impact on the behavior of adolescents before the practice safe sex and contraception, reducing the risks.
News published in Agência FAPESP Newsletter about the scholarship: