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Videogames and knowledge production in a post-historical era: a search for new codes in the fields of science, design and epistemology

Grant number: 13/19188-0
Support type:Scholarships abroad - Research Internship - Post-doctor
Effective date (Start): January 01, 2014
Effective date (End): December 31, 2014
Field of knowledge:Interdisciplinary Subjects
Principal researcher:Maria Lucia Santaella Braga
Grantee:Fabrizio Augusto Poltronieri
Supervisor abroad: Mathias Fuchs
Home Institution: Faculdade de Ciências Exatas e Tecnologia. Pontifícia Universidade Católica de São Paulo (PUC-SP). São Paulo , SP, Brazil
Research place: Leuphana University of Lüneburg, Germany  
Associated to the scholarship:13/00793-0 - Videogames and knowledge production in a post-historic era: Problematizations in the fields of science, design and epistemology, BP.PD

Abstract

This project arises from the work "Does writing have a future?" by Vilém Flusser. The work questions whether the alphabetic mode of western linear writing is still an efficient code for the production of knowledge in a reality where culture is increasingly fragmented and mediated by computational apparatuses, such as videogames. Flusser's wager is that our era, named by him as post-historical, is endowed with more efficient codes than writing for the production of scientific, poetic and philosophical knowledge. This implies a shift whose implications encompass, mainly, the areas of communication, design and the models that we use for knowledge production. In this manner our questions and hypotheses intend to verify if the kind of post-writing carried out by apparatuses is in actual fact a model that can be consistently adopted for the fields of communication and the production of current knowledge. The context of the videogame was chosen as the field in which to verify our hypotheses because it is an apparatus that embodies the features listed by Flusser as being vital to what he termed overcoming writing. The project contemplates as a strategy for the empirical verification and dissemination of the research results, the design and development of a serious game. (AU)

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